Today's goal is to try and mix OpenGL and C# together and see what I can come up with.
One of the projects I've got on the burner may possibly be multi-platform. And I'd really like to try to do it using C# (Mono on other platforms). DirectX is pretty much out the window in that case (especially if I want to go Mac).
So I'm giving C# and OpenGL (via OpenTK) a go. Will probably do a write up in the next couple of days.