OpenGL + C#

Today's goal is to try and mix OpenGL and C# together and see what I can come up with.

One of the projects I've got on the burner may possibly be multi-platform. And I'd really like to try to do it using C# (Mono on other platforms). DirectX is pretty much out the window in that case (especially if I want to go Mac).

So I'm giving C# and OpenGL (via OpenTK) a go. Will probably do a write up in the next couple of days.


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