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So, I decided that I would put together a blog. Several reasons for this.
- First off, in about 3 weeks (or so) I'm going to be moving on to a new game and I thought I'd try to document the development process as much as NDAs would allow me to do so.
- I'd like to keep track of some things that I've developed and learned along the way. And share them with fellow developers. Again, NDAs willing.
- Prep some ideas for a GDC presentation I'd like to give.
- I finally got around to reading "Masters of Doom". Reading about Carmak's .plan files got me thinking that this might just be the creative outlet I need as part of my development process. Not comparing myself to Carmak, y'understand. I'm more like Romero :)
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